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CACG: Quick Index
P1 Front cover
P2 Editorial
P3 Contents and description
Special Features
P58-P60 Fast forward to the future of games
P6 Are games doomed?
P36-P38 Mario Paint Vs. Deluxe Paint AGA
P22-P23 Amazing world of 3-D
P42-P51 SNES Shoot 'em up special
P8-P9 Team 17 special
P56-P57 Millennium FI5H packs compo
Special Features
(Hardware)

P28-P32 Machine Comparison - specs
P10-P11 The new Amiga 1200
P12-P13 Super FX Chip
P20 Your computer's CPU
P21 Your computer's memory - ROM & RAM
Reviews
(Super Nintendo)

P14-P16 Starwing (SNES)
P24-P25 Lemmings (SNES)
P42-P44 UN Squadron (SNES)
P45-P47 Super Aleste (SNES)
P48-P51 Axelay (SNES)
P52 Super Mario 4 (SNES)
Reviews
(Amiga/Megadrive)

P39-P41 Lotus Challenge 3 (Amiga)
P17-P19 Zool (Amiga/A1200)
P26-P27 Pinball Fantasies (Amiga)
P33 Lotus Challenge (MegaDrive)
P34-P35 Project X (Amiga)
P54-P55 Flashback round-up (all formats)
Previews
(In the pipeline)

P4-P5 General news
P61 The Second Samurai
P62 D.I.D. games
P63 Populous 2
P64 James Pond's Crazy Sports
P65 Capcom games
P7 Mega CD, CD32 and 3D0








Since Flashback has been released on so many formats, we thought it would be a great idea to have an all-formats round-up on every aspect of this brilliant game; so if you're seated comfortably, we'll begin...

Flashback actually gets its name from being a cinematic type of game with close-up animation etc. and - yes! - flashback sequences. The sequel to the stunning but short Another World, FB involves you as Conrad B. Hart escaping from an alien world. As Conrad knew about the aliens' plan to invade Earth (being the only Earthling to), the Aliens thought it would be a great idea to erase his memory, so he knew nothing about the invasion.
Fortunately, he recorded himself while in prison. When he escapes from the prison, he finds the holocube (the device which he used to record himself), and now, all he needs to do is escape from the planet itself where he can find more information. The plot goes something like that anyway.
Inevitably though, all you're after is the quality of the game. Quality is a word that's stamped








onto the game in big, thick letters. The animation utilises roto-scoping (which means that the programmers digitise real life footage and touch up on the individual movements which are now turned to sprites) and looks incredibly realistic and lifelike (see the MOVEIT box for an idea, although remember that you have to see the game moving to fully appreciate the animation). The animation is played at 25hz (cycles, or frames per second) and gives a good impression of smoothness. Graphics are detailed and drawn with imagination, and coupled with the neat sound effects convey a suitably alien atmosphere. The start-off level is a green forestry, complete with guards, lifts and other various interesting gismos and gadgets. Later levels involve negotiating machinery and abstract buildings.
Conrad is extremely versatile and can dodge most enemies with ease. He can roll, crouch, jump, leap, run and even pull out his gun. Using his gun, he can kill off enemies with a couple of shots. Shooting the aliens into oblivion is a great laugh, but you may have to use your brain








sometimes.
Yes - Flashback includes quite a fair number of puzzles to tax your grey matter. You even have a few shields when you first begin your journey - although split-second timing is required to maximise their use.
Flashback is said to be five times larger than Another World. This should satisfy fans of the original who thought that although it was a good game, it didn't last as long as it could, and should have done You'd think that because Flashback is larger than its predecessor, quality would have to be compromised in some other area of the game - like the graphics or gameplay. Not so with Flashback. All the stunning graphics of the original have been retained - if anything, they've been improved upon - the black and white screenshot to the left doesn't do the game justice - so get those crayons out (if you really are that sad)!
We'll talk about the 2 new planned versions first, which include the Super NES and Amiga 1200.
Both versions promise loads more colours on-screen, so you can bet your bottom dollar you'll be looking at near-photographic backgrounds!
The Amiga 1200 version will feature loads of new sound samples, and SNES owners may be treated to a brand, spanking new soundtrack!
The MegaDrive version (which is out in software stores around the country as you read this) looks incredibly impressive - the graphics push the machine to its limits. Most games on the MegaDrive tend to look bland and flat even; FBack is an exception - not only does it utilise the full graphics potential of the machine, it also looks stunning!
. If you own a MegaDrive, you'd be crazy to miss out on such a brilliant looking game as Flashback. Bored of Sonic ? Won all the races on Road Rash ? Well then, it looks as though Flashback is the game for you. A bit of thinking combined with some tasty action sequences produces a great combination, and makes the aforementioned console games look shallow by comparison. If anyone's ever doubted the MegaDrive's ability to produce amazingly detailed animation and graphics, just show 'em Flashback!
The Amiga and PC versions are no less impressive. Again, the graphics look stunning, the sound is simply awesome and
the gameplay is, well...
tremendous (mainly because that's the first word that came to my head, although 'fantastic' and 'brilliant' could describe the gameplay just as well). The joystick controls work better than you might think, and if you use a compatible joypad (like the MegaDrive one, for instance), you'll find that you won't have to meddle around with the keyboard like you would with the traditional joystick. The computer versions also boast something that the MegaDrive version doesn't feature - namely extra cut-away sequences (because the game comes on disk instead of cartridge, the programmers were allowed extra
animation and things due to the extra memory (see MEMORY on another white square (Page - Helpful Reader))). If you buy a Sega joypad, you'll find that the computer versions actually look, sound and play better than their console counterpart!

Flashback is available now from US Gold for MegaDrive, Amiga and PC formats.
The Amiga version is priced at around 29.99, with the PC version on sale at around 35. The MegaDrive version should set you back somewhere in the region of 45.
Super NES owners can look forward to Flashback later this year (at around 45), with a similar release date for the A1200 version (and a price tag of around 30 to 35). Thank-you and good-night.