|Axelay||Pop'n Twinbee||Secret of Mana||Super Aleste||Kirby Super Star||F-Zero|
|Zelda 3||UN Squadron (Area 88)||Zombies||Super Mario Kart||Street Fighter II||Parodius 1/2/3|
|List of tunes specially selected for miscellaneous reasons|
Level 1 or "Cumuluses" - and some ace music. The background scrolls past in a kind of unusual 'parallax waterfall'.
|Axelay||Composer: Souji Taro||Tracks: 19||File: axelay-1.rar, axelay.exe||Publisher: Konami|
The one and only "T-36 Towbar". All of Axelay's bosses are cool, and this is no exception. That laser it's firing is accompanied by the most awesome echoey laser-of-death sound...
The 3rd level hosts this jaw-dropping City in the Sky, or "Urbanite" as it's known. The SNES's 3D 'Mode 7' feature is utilised again on this level and it's got the weirdest tune (but very cool).
The last level. The difficulty really gets tough here - and the music's tense to show it. For anyone who's up for a challenge, can you beat the game on its hardest difficulty in one credit with lowest trigger setting?
|Composers: Kazuhiko Uehara, Masahiro "Ika Chan" Ikariko, Keroppy Inoue, Tomoya Tomita, Nobuyuki Akena, Masae Nakashima, Saiko Miki||Tracks: 27||Filename: popnt.rar, twinbee1.rar, pntb.exe||Publisher: Konami|
Book your holiday now at our underwater utopia! Price includes full accommodation and free sea-food* Let our SmileyCloud(tm) entertain you by floating around all day.
*(free food must be caught yourself)
Going into cool Escher type territory with cities upon bridges.
What...? You mean to tell me you've never seen a walking pineapple in your life?
Truly mad boss and some quirky music.
|Composer: Hiroki Kikuta + contribution from Kenji Ito||Tracks: 51||Filename: (see table)||Publisher Squaresoft|
|Top ten tunes from Secret of Mana (in order of quality - with best at top)|
|s_o_m.rar name||som.rar name||Original soundtrack CD,
SNESmusic.org name (sd2.exe)
and sd2.rar name
|43 Empire||City of the Empire.spc|| Track 02 Tell a Strange Tale||Possibly the best SOM tune (better known
to me as gold city :)
Track 06 The Boy Aims for Wild Fields.spc||One of the very best SOM tunes. Very
atmospheric - particularly at 1:28...
|14 story.spc||Sadness.spc||Track 17 Spirit of the Night||Sad and very atmospheric.|
|12 victory.spc||Victory.spc|| Track 20 The Orphan of Storm||Very erm..... 'victorious' tune. Yes I know - cheers.
Melody constantly evolving.
|02 theme.spc||Main Theme.spc|| Track 01 Angels' Fear|| Excellent tune with subtle use of chords
and intricate harmony.
|13 theme 2.spc||Legend Theme.spc||Track 39 I Won't Forget|| Similar to 'Sadness', this tune is almost as good (it also
reminds me of when they cruelly kick you out of Potos village
|61 Mana beast||Last Boss.spc||Track 41 Meridian Dance|| Only heard once throughout the game (last boss).
An upbeat tune with an unusual melody.
|28 undine||Elements.spc||Track 23 Eternal Recurrence||Goes on and on... - but quite floaty =)|
|22 Pandora||Troubled Town.spc|| Track 03 Rose and Ghost||Always reminds me of when the well runs dry...|
|42 ice palace||Ice Castle.spc|| Track 25 Eight Ringing Bells||An atmosphere all of its own.|
|Composers: Takeuchi, Nagao, Katsumi Tanaka||Tracks: 17||Files: saleste.rar, sa.exe||Publisher: Toho|
Level 1. Arghh, it looks like I'm trapped here. Unless, I shoot that orange barrier away. In which case I won't be.
Trapped - that is. Oh by the way, that big orange thing glows, and no wonder either... It's actually storing 520 tera-joules of energy! True.
Possibly the best shooter to grace the SNES thanks to the brilliant design and vast array of weapons... and some very interesting music too. The style is quick, frantic and perfect for the game. There's actually a glitch with the usual RAR which stops it from working properly, so you can download the patched version at:
Anyway, perhaps the best tracks are:
Level 4 (sa-06.spc - Black Hole Anomalies)
Level 1 (sa-03.spc - Amazonas)
Level 5 (sa-07.spc - Rock Downfall)
If you would like to read more about Super Aleste, hop over to C.A.C.G. page 45 for an off-beat review!
Level 4 and that cool music again. Unless you've actually played the game, it's impossible to realise how fun it is to shoot these icosahedron shaped emplacements.
When you've completed the game on all its difficulty modes in one credit and without using bombs, one starts to look for further challenges. Here you can see me trying to avoid the bullets on level 2. The thing is... I don't allow myself to fire at anything. This brings the difficulty up to the level of 'Radiant Silvergun' and beyond!
Am I being paranoid? Something tells me there's more going on here than just a laser-light display...
Level 5. The snow plough has come early this year, thanks to a tornado causing havoc in SpaceSector-Y34Z. By the way, the green curvy background looks even more impressive in motion - swaying in multiple layers of swirly parallax!
|Composer: (possibly) Jun Ishikawa||Tracks: 65||Files: kirbyss.rar, kss.exe||Publisher: Halcon / Hal Laboratory|
|All-time Top Kirby music|
|kirbyss.rar (Kirby Super Star)|
*=kirby3.rar (Kirby's Dreamland 3)
^ = kdc.rar (Kirby's Dream Course)
Note: SNESmusic.org's Kirby Super Star's version (kss.exe) contains names
identical to those of Zophar's Domain.
Music listed in order of
quality with best top
Also known as:|
(SNESmusic.org name given where appropriate (only applicable for Kirby's Dreamland 3). Otherwise, the kirbydx.rar equivalent is given for Kirby SS.rar)
|Level 2-1&2-4&2-6&4-3.spc *||SMusic name: 12 - Ripple Field 1|
|06 Float Islands.spc||Level Music 5.spc|
|19 Dynablade Area 4.spc||Level Music 4.spc|
|14 Dynablade Theme.spc||DynaBlade Intro Song.spc|
|65 Kirby Super Star Ending.spc||Milky Way Wishes Ending Part 2.spc|
|03 Time to learn.spc||Guide Room.spc|
|41 Kirby Arrives on the Scene.spc||Revenge of the MetaKnight Music 1.spc|
|16 Dynablade Area 1.spc||Level Music 3.spc|
|53 Flying Into Nova.spc||Milky Way Wishes Nova Shootout.spc|
|2 Player Course Music 2.spc ^||[not applicable]|
|Level 3-2 & 4-4.spc *||SMusic name: 17 - Sand Canyon 2|
|43 Taking Over The Halberd.spc||Revenge of the MetaKnight Music 2.spc|
|47 Revenge of MetaKnight Ending.spc||Revenge of the MetaKnight Ending.spc|
|12 Spring Breeze Ending.spc||Spring Breeze Ending Song.spc|
|05 Green Greens.spc||Level Music 1.spc|
|Ending.spc*||SMusic name: 36 - Casting|
|Level 2-3 & 3-4 & 5-1.spc *||SMusic name: 13 - Ripple Field 2|
|42 Grape Garden.spc||-|
|Level 5-6.spc *||SMusic name: 34 - Iceberg|
|Hyper Zone 2.spc *||SMusic name: 38 - Hyper Zone 2|
|Level 1-4 & 2-2.spc *||SMusic name: 10 - Grass Land 4|
|Good Ending.spc*||SMusic name: 42 - Credits|
|Level 2-5 & 3-3 & 5-5.spc*||SMusic name: 14 - Ripple Field 3|
|Level 3-6 & 5-3.spc*||SMusic name: 18 - Sand Canyon 3|
|Level 3-1 & 3-5.spc*||SMusic name: 16 - Sand Canyon 1|
Kirby finds himself in 1st place by default, since the other competitors couldn't be bothered to turn up.
And you thought trying to find a parking space in London was bad. Apparently, it's like this for over 40 square miles! By the way, it's meant to be a city far below, except the parallax level moves at the same speed as the main road - doh!
|Composer: Naoto Ishida||Tracks: 15||filename: fzero.rar, fzero.exe||Publisher: Nintendo|
The attack of the flying green pancakes
|Composer: Koji Kondo||Tracks: 34||File: zelda3.rar, loz3.exe||Publisher: Nintendo|
|Composers: Bull, Mari, Ike-Bomb||Tracks: 13||Filenames: unsquad.rar, a88.exe||Publisher:Daipro, Capcom|
Micro$oft announces a midnight launch of the new version of Windows. Enthusiasts can be seen here eager with anticipation.
|Composer: Joe McDermott (possibly George Sanger?)||Tracks: 13||Filename: zamn.rar, zamn.exe||Publisher: Konami / Lucasarts|
Always greedy to increase his income, the sinister CloudMan takes yet more cash from the unwitting racers.
|Composers: Taro Bando and Soyo Oka||Tracks: 41||File: smk.rar, smk.exe||Publisher: Nintendo|
Yoshihiro Sakaguchi, Yoko Shimomura, Tetsuya Nishimura, Isao Abe
|Tracks: 33||File: sf2.rar, sf2.exe||Publisher: Capcom|
|Composer: unknown||Tracks: Various||File: Various||Publisher: Konami|
Deep, sad and mysterious.
(Super) Earth Defense Force
edf.exe: 05 (Midnight Intercept)
Now the first part of this tune isn't anything too special, but wait 'til it reaches 44 seconds. Cool note ripples accompany four very unusually 'sad' (in a good way :P ) chords. It has a lovely 'drone' echo to it as well...
Hiouden: Maou Tachi Tono Chikai
edf.exe: 01 (Wolfteam Flash)
Short, but very mysterious tune with nice drone and rippling arpeggio. It sounds as though it could've come straight from Secret of Mana and also reminds me of the Zelda 3 mirror sound. Curiously, if you use the old ADPCM method in Super Jukebox, there's a weird 'springy' sound in it too.
Earthworm Jim 2
ewj2chz.rar, ewj2.exe: "See Jim Run. Run Jim Run" & "Villi People"
Two Beethoven tunes are remixed onto the super nintendo - and with some interesting results. They have always been great tunes of course, but well... everyone's heard 'em quite a lot by now! Still, the SNES uses some mellow synths to good effect.
ogre.exe: 21 (Morning Star)
There's something surprisingly nostalgic about this short snippet. Nice diminuendo towards the end. The closest I can think of is the intro music to 'Robocod' on the Amiga/Megadrive.
plok.rar: Flee Pit.spc
plok.exe: 19 (Flea Pit)
Remember the Zelda 3 dungeon music (darkworld)? Well, the beginning of this soundtrack is a hauntingly extreme version of that - with some very deep bass o.O
plok.rar: Rocket Launcher
plok.exe: 06 (Rocket Launcher)
As soon as this kicks in, it seems to use the whole spectrum of sound. Afterwards, are some unusually weird rich chords, but they're done well enough to earn this a place in the misc collection.
Super Mario World smw.exe: 15 (Sub Castle BGM) smwrld.rar: 17.spc
Dragon Quest 3 dq3.exe: 08 (Field)
Bahamut Lagoon bl.exe: 13 (Rebel Troops) blagoon.rar: 19.spc
Ogre Battle: The March of the Black Queen Ogre.exe 15 (Krypton) ogrebatl.rar: 09-sand_storm.spc
Next up is the march style of Dragon Quest 3. There's enough going on melodically to warrant this a place in 1st class.
Also, the Bahamut Lagoon tune (Rebel Troops) has a very intricate, listenable melody and structure - and arguably the best out of the five...
Finally, Ogre Battle's 'Krypton' tune has some very nice elements - and is only slightly worse instrumentally than the same music featured on the Super Famicom CD magazine.
Secret of Mana (Seiken Densetsu 2)
Hiroki Kikuta + contribution from Kenji Ito
17 (Spirit of the Night) 14 story
39 (I Won't Forget) 13 theme 2
03 (Rose and Ghost) 22 pandora
Three atmospherically sad tunes from Secret of Mana - the first of which made it into 1st class!
09 (Deep Lava Cave) 18 Level 6
Styled differently to most of the music from Pop'n Twinbee, this tune has a deeper orchestral flavour. Listen out for its conclusion at 54 seconds - 1:12... wonderful.
Spider-Man and the X-Men
saxar.exe: 04 (Gambit)
By Tim Follin, this very interesting number contains some of the most bizarre chords I have ever heard. In the first minute, it's almost dream-like in places (particularly 22-26 seconds, and 39-44 seconds), and it just goes to show what's possible in sound/music. It doesn't keep up the standard all the way through though...
daha.exe: 20 (Field Battle (Falco))
Nothing special for the first 17 seconds, but the interesting part is from 18 to 36. It's got this wonderfully spooky sliding melody, with a bassline that creeps up the scale. In fact, it has a certain (Amiga) "Turrican 2" flavour about it (think 'Traps' or the T2 loading sequence music).
This section is dedicated to SNES covers of classical music - where the musician was simply too lazy to come up with any original music. Hehe, just kidding - actually, there's some great remixes here, and I've highlighted some of the best.
Favourites: 03 (BGM 2), 07 (BGM 6), 09 (BGM 9)
Earthworm Jim 2 (ewj2chz.rar or ewj2.exe)
Favourites: 09 (See Jim Run. Run Jim Run), 04 (Villi People), 10 (Puppy Love)
Earth Light (earl.exe)
Favourites: 26 (Defeated), 25 (Ending), 20 (Galt Turn: Superior), 12 (Union Turn: Reinforcements), 10 (Union Turn: Inferior), 08 (Union Turn: Map 21 - 28)
The Ren & Stimpy Show - Fire Dogs (firedogs.rar or fdogs.exe)
Favourites: 08 (Ending), 05 (On the Job), 04 (Fire Station)
Violinist of Hameln (voh.exe)
Favourites: 12 (Dark Forest), 44 (The End)
Short, sweet and catchy
gp.exe: 29 (Taste my life)
There's been a few variations on this exact theme throughout the parodius series. Though fairly short (it only lasts seven seconds before it loops), it's none-the-less very catchy...
popnt.rar: 00 options
So cool! Yes, it's that piece again... it's amazing just how much it manages to cram into 15 seconds. For fun, try to hum/whistle along to the zany flute that plays along. It's trickier than you'd think...
Super Mario World
smwrld.rar: 03 (beginning)
smw.exe: Koopa Junior Castle Clear
The perfect music to start off a game such as Mario World. Pity the rest of the music in the game didn't live up to my expectations... (apart from that amazing castle music of course).
(The) Legend of the Mystical Ninja mystninj.rar Diary
Tetris Battle Gaiden tetrisbg.rar 5-Princess (TBG - Princess)
Both of these have something in common. Yep, they're catchy, full of melody, and generally fun to listen to - which has earned them a worthy 2nd place in the main table.
Sailor Moon Super S (puzzle)
A short, simple, but catchy number. Rather Super Aleste-y actually. Unfortunately, Super Jukebox can't play this one too well, but maybe that will be fixed in the future sometime (via updated SPC set).
On first impressions, this is the kind of tune that appears too simple (and is going to stay that way), but after about 40 seconds, almost a miracle happens. It's worth checking out the 'CLOUD' and 'VOICE' tunes too (they didn't get 2nd class in the main table for nothing...)
The weird, crazy and zany
Final Fantasy 3e
ff3e.rar: s57, Wind
An ordinary storm soundtrack on the PC, this sounds like the weirdest 'vacuum hoover' I have ever heard when played on one of the Amiga SNES players. I knew it was too weird for the Vacuum version to be the 'real' one...
Tetris & Dr. Mario
tetdrm.rar: Dr. Mario in-game song #1
A bizarre tune indeed. Weird sound effects and 'yips' litter the tune from start to finish. The orchestration is a bit sparse, but there's some interesting melodical content if you dig deep enough ;)
popnt.rar: 04 Level 1 Boss
This has to one of the most wacky pieces of music ever. If it's not running through whole-note scales, then you can bet it's pummelling that oh-so-strange orch hit or some other strange sound effect. And yet it still manages to sound catchy! Strange but cool tune...
Earthbound has a few nice melodies (see main table) but is especially packed full of weird and atmospheric 'soundtracks'. Here are a few of the more 'interesting'...
13 (Battle 1) Battle Music 1
There's nothing else quite like it. This boss music is mad to the core, but like all the best music, it maintains a decent variety of sub-melodies to complement the hypnotic 'whole-note' scale sections. You gotta love the occasional interspersed squeak sounds too... ;-)
In fact, a lot of the Bomberman 2 tunes have this feel, so see the table for more of the best Bomberman music.
Super Mario RPG
A tune like no other. Despite the relatively 'low' 3rd class placement, this tune emanates a uniquely surreal atmosphere. The fast paced nature of the tune is perfectly suited to an end of level boss - which is presumably what you'll get if you play the game.
32 (Ceremony) 31 (thanatos's castle)
37 (Oracle) (58 dark lich)
However, I do appreciate the spooky atmosphere that this sort of style can generate - I guess it just could be done a lot better.
'Oracle' is in the same weird style, but for the boss. Ummmm... Certainly not your every day tune - that's for sure! =)
Final Fantasy 4
29 - The Airship
OK, it's not amazingly bad (and in fact this tune made it into 4th class), but this airship tune from Final Fantasy IV is a perfect example of how seemingly good chords - can sound inappropriately random when strung together without much thought %)
(Super) Ghouls 'N Ghosts
04 (Haunted Graveyard) level1 (Level 1)
This 'comical' music from level 1 was taken straight from the arcade, and it doesn't sound too bad;.... at least not until you compare it to Tim Follin's awesome Amiga/C64 versions (you'll soon prefer those instead!)
Charlie Y.K, Hiya, Hiroshi
15 (R-Type Medley) R-TYPE.SP3
Once again, not astonishingly awful, but just try hearing the same tune from the C64 version of R-Type and I doubt you'll want to hear this again...
Interestingly, the arcade music of R-Type doesn't match up to the C64 version either.
pushover.rar: 04 space - 23-33
Included to demonstrate how the perfectly good Amiga version of the same tune - could be wrecked - by having every last ounce of atmosphere completely squeezed out.
3-02 (Tyran Castle)
This tune's actually in 4th class - but no thanks to the dull section at 0:47 seconds. There's a surprisingly good interlude though at 1:43 (and especially 1:56).
The magic can't last though; at 2:09, it's back to the grindstone :-/
Certainly an extreme case of both good and bad in a tune...
In a way, the same bad/good scenario also happens to the 'Primitive mountain' tune.
Kirikiri-Chan, Naoshi Mizuta, Akari Kaida
13 (Tenguman) Tenguman
This also made into 4th class, so what's it doing in the "Crud Class" you may ask. Well, there's also something very wrong with it. Before I say what it is though, hear the tune for yourself and come back here. Go on - off you go...
Think you know the answer? Well - if you've got any discernment in chords at all, you'll notice the single most awful thing about this song is the chord at... 14 seconds.
Yes, the previous chord isn't perfect either, but this one truly wins the award for the most inappropriate chord ever used in any SNES tune. Ever.
'Psycho Dream' pd.rar: 07
mm.exe: b-01 (Unused Stage Theme)
Possibly the worst two SNES tunes you will ever hear! I can't imagine chords getting more twisted than this...
Mickey Mania's 'PANDP2~1.SPC' tune starts off seemingly OK for about 3 seconds, and then the most grating chord/melody comes in and wreaks havoc! This would explain why it was never actually used in the game (it says 'Unused'), so we'll let the composer off on this occasion ;-)
Perhaps the less said about Psycho Dreams 7th tune though - the better...
hdn.exe: 50 (Emancipation)
Hiouden certainly has some good tunes, but this isn't one of them :-)
The rest isn't too bad, but I think it would be hard for even the most ardent jazz aficionado to appreciate the chord sequence lasting from to 45 to 1:06. I mean, technically it's ok-ish, but just so umm... 'unresolving' and atonal. The best thing I can think of is a normal tune constantly being transposed randomly up or down one or two semitones for every new chord change! If you want to hear a SNES jazz style piece with unusual chords done /well/, then try something like Axelay - 08 (Mother) instead.